Dave Stone, University
Laboratory High School, Urbana, IL.
Activity 3b, C&I
335, Summer, 1998.
Exploring Emerging Technologies
I chose to explore four emerging technologies for this activity: 1) Java
Applets, 2) VRML (Virtual Reality Markup Language), 3) RealAudio/RealVideo
and 4) Advanced Communication Features of Browsers.
For each technology listed, I indicate my perception of 1) one or more
potential educational uses (with a focus toward my particular teaching situation),
2) who makes the particular technology, 3) what the technology does, 4)
its cost, 5) on-line sources of additional information, 6) hardware and
software requirements and 7) whether University Laboratory High School presently
has the resources to immediately integrate this technology into its current
curricular programs, should it desire to do so.
Specific Technologies
Java
Applets
- Potential Educational Uses: There are thousands of Java applets available
on-line, and many more being produced everyday. An AltaVista
search using "Java applets" as the key phrase, with the addition
of your particular discipline area, gives you a myriad of applets, whether
your teaching interests are at the preschool or post-graduate level. WWW
pages which prove useful in finding biological and medical sciences applets
include Java Boutique:
The Ultimate Java Resource, Biological
and Medical Java Applets and Relevant
Information Resources about Java and Its Applications In Biology and Chemistry.
Molecular biologists and geneticists have produced a large number of applets
using bioWidgets,
a collection of Java Beans used for development of graphics applications
and/or applets within those scientific areas. A potentially useful environmental
science/ecology application of Java applet technology is the Chesapeake
Bay Observing Site, found on the Gamelan
Biology Page .
- Technology Developer: Sun Microsystems
produces the Java
Development Kit and the Java
Tools Bundle.
- Brief Description of the Technology: Java applets give anyone who can
construct a WWW page the ability to embed programs into their WWW pages.
Stored remotely on someone else's server, applets are downloaded by the
browser automatically when anyone clicks on its link. Like HTML, Java is
cross-platform, working on Windows, Macintosh and UNIX machines.
- Cost: Existing Java applets can simply be linked to web pages at no
cost. There are a number of developer
software packages available, with prices determined by vendors. The
Java
Tools Bundle can be bought and downloaded on-line for $169 or purchased
over the phone or on-line and delivered for $189. Schools and universities
are able to download
these software packages free of charge until March 31, 1999.
- On-line sources of information: The ultimate resource for Java applets
is java.sun.com: The Source for Java Technology.
- Hardware requirements: Not stated, though Sun
Sales and Support Information can provide the most current information
regarding the hardware requirements of the latest versions of their software.
- Resources available for immediate integration into Uni's biology program?
Yes.
VRML (Virtual Reality Markup Language)
- Potential Educational Uses: There are many VRML sites with simulations
and demonstrations available on-line. An AltaVista
search using "VRML" as the key phrase, with the addition of the
word biology, gave me a number of interesting simulations of cell and subcellular
structure and function, as well as subcellular phenomena including transcription,
translation, mitosis and meiosis. Some were still clearly works in progress,
though it is clear that once these VRML simulations are fully functional,
they may easily replace some of the particularly well done subcellular
animations available today only on laserdisc.
- Technology Developer: Many developers of VRML authoring software exist.
An excellent site to begin search of the various developers and their products
is The VRML Repository.
- Brief Description of the Technology: Virtual Reality Modeling Language
(VRML) is a standard language for describing interactive 3-D objects and
worlds delivered across the Internet. VRML worlds can be interactive and
animated, and can include embedded hyperlinks to other Web documents.
- Cost: Plug-ins can be downloaded at no cost when browsing sites which
require that particular plug-in. Some VRML programs are free, many development
programs currently can be purchased for prices ranging from $30 to $100.
- Online sources of information: VRML
User is an excellent source of beginner information, as well as an
excellent site for download of numerous beginner activities and limited-option
versions of several VRML software programs. The
VRML Repository and NCSA
VRML are excellent sources of more technical information.
- Hardware requirements: Not stated, though each of the links to VRML
software at The VRML Repository
includes detailed information about the latest versions of various software
packages, as well as addresses and phone numbers for further assistance.
- Resources available for immediate integration into Uni's biology program?
Yes.
RealAudio/RealVideo
- Potential Educational Uses: The real value of this technology is its
ability to stream small amounts of audio and video over the Internet at
rates sufficient to make interactions appear to take place as if the person
at the remote site were in the same room. Whether your teaching interests
are at the preschool or post-graduate level, this technology allows you
to very inexpensively have your students interact with students anywhere
throughout the world. My main interest in this technology is that it potentially
allows students to produce full motion, fully animated, stereo soundtrack
video, digitize it and then place their video on the school's server. Upon
clicking a link on a web page developed by my students, students at another
site can access those videos, and play them in their entirety. It will
also allow students in different parts of the world to collaborate in the
production of video and audio materials.
- Technology Developer: RealNetworks
produces RealAudio, RealVideo and RealFlash.
- Brief Description of the Technology: See "Potential Educational
Uses" above.
- Cost: Individual copies of the software can be downloaded from the
RealNetworks Home Page
at no cost. A network version of the software, called "The SmartStart
Bundle" includes a detachable lapel microphone, video capture card,
'Hot Dog Pro' Web Page editing software from Sausage.com, RealPresenter
Plugin for Powerpoint, RealPublisher, a fifty copy site license and bits
for RealPlayer Plus, Intranet Edition . This package is available for $1895.
- On-line sources of information: The RealNetwork's
Home Page is an obvious first place to get information regarding this
technology. An AltaVista
search using either "RealNetworks", "RealAudio" or
"RealVideo" as your search term, produces links to a number of
different on-line articles dealing with application(s) of the program(s)
as well as their integration with other resources.
- Hardware requirements: Not stated, though RealNetwork's Service
and Support Information provides the most current information regarding
the hardware requirements of the latest versions of their software and
hardware.
- Resources available for immediate integration into Uni's biology program?
Yes, regarding the individual package as well as the network version.
Advanced Communication Features of Browsers
- Potential Educational Uses: Plug-ins are software programs that extend
the capabilities of browsers, effectively broadening the variety of ways
in which information can be transferred and experienced. Software companies
are developing plug-ins rapidly, so the number available through pages
such as Netscape's
In-line Plug-ins are expected to increase. Currently Netscape divides
plug-ins into five main categories: 1) 3D and Animation, 2) Audio/Video,
3) Business and Utilities, 4) Image Viewers and 5) Presentation Plug-Ins.
A quick browse through each of the categories makes clear the immediate
potential of a number of the 3D and animation, audio-video, image viewer
and presentation plug-ins in extending the capabilities of many programs
my students currently use, or have considered using, in video production
and project presentation.
- Technology Developer: Each plug-in is developed by a software company
wishing to extend the capabilities of a browser, as well as make public
the potential applications and versatility of their software. By following
the specific category link from Netscape's
In-line Plug-ins, one arrives at a page listing specific plug-ins,
their potential application(s), operating platform(s) and download buttons.
You will find hundreds of plug-ins, many of which can be used on a number
of different computing platforms.
- Brief Description of the Technology: See "Potential Educational
Uses" and "Technology Developer" information above.
- Cost: At this point, the plug-ins listed on Netscape's
In-line Plug-ins appear to be free of charge.
- Hardware requirements: Not stated specifically, though any machine
which meets the platform requirement and is capable of using the suggested
version of the browser (both of these are listed in Netscape's
In-line Plug-ins description) should be capable of using that particular
plug-in.
- Resources available for immediate integration into Uni's biology program?
Yes.
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Last updated on June 22, 1998