| Title | ___________ | ___________ | ___________ | __________ | |||||
| Publisher | __________ | __________ | |||||||
| Version | __________ | ||||||||
| Price | __________ | ||||||||
| Score | __________ | ||||||||
| Always | Sometimes | Never | Not Averaged | ||||||
| Ease of Use (Can a child use it with minimal help?) | |||||||||
| 1 | _______ | _______ | _______ | _______ | Skills needed to operate the program are in range of the child | ||||
| 2 | _______ | _______ | _______ | _______ | Children can use the program independently after the first use | ||||
| 3 | _______ | _______ | _______ | _______ | Accessing key menus is straightforward | ||||
| 4 | _______ | _______ | _______ | _______ | Reading ability is not prerequisite to using the program | ||||
| 5 | _______ | _______ | _______ | _______ | Graphics make sense to the intended user | ||||
| 6 | _______ | _______ | _______ | _______ | Printing routines are simple | ||||
| 7 | _______ | _______ | _______ | _______ | It is easy to get in or out of any activity at any point | ||||
| 8 | _______ | _______ | _______ | _______ | Getting to the first menu is quick and easy | ||||
| 9 | _______ | _______ | _______ | _______ | Controls are responsive to the touch | ||||
| 10 | _______ | _______ | _______ | _______ | Written materials are helpful | ||||
| 11 | _______ | _______ | _______ | _______ | Instructions can be reviewed on the screen, if necessary | ||||
| 12 | _______ | _______ | _______ | _______ | Children know if they make a mistake | ||||
| 13 | _______ | _______ | _______ | _______ | Icons are large and easy to select with a moving cursor | ||||
| 14 | _______ | _______ | _______ | _______ | Installation procedure is straightforward and easy to do | ||||
| Childproof (Is it designed with "child-reality" in mind?) | |||||||||
| 1 | _______ | _______ | _______ | _______ | Survives the "pound on the keyboard" test | ||||
| 2 | _______ | _______ | _______ | _______ | Offers quick, clear, obvious response to a child's action | ||||
| 3 | _______ | _______ | _______ | _______ | The child has control over the rate of display | ||||
| 4 | _______ | _______ | _______ | _______ | The child has control over exiting at any time | ||||
| 5 | _______ | _______ | _______ | _______ | The child has control over the order of the display | ||||
| 6 | _______ | _______ | _______ | _______ | Title screen sequence is brief or can be bypassed | ||||
| 7 | _______ | _______ | _______ | _______ | When a child holds a key down, only one input is sent to the computer | ||||
| 8 | _______ | _______ | _______ | _______ | Files not intended for children are safe | ||||
| 9 | _______ | _______ | _______ | _______ | Children know when they've made a mistake | ||||
| 10 | _______ | _______ | _______ | _______ | This program would operate smoothly in a home or classroom setting | ||||
| Educational (What can a child learn from this program?) | |||||||||
| 1 | _______ | _______ | _______ | _______ | Offers a good presentation of one or more content areas | ||||
| 2 | _______ | _______ | _______ | _______ | Graphics do not detract from the program's educational intentions | ||||
| 3 | _______ | _______ | _______ | _______ | Feedback employs meaningful graphic and sound capabilities | ||||
| 4 | _______ | _______ | _______ | _______ | Speech is used | ||||
| 5 | _______ | _______ | _______ | _______ | The presentation is novel with each use | ||||
| 6 | _______ | _______ | _______ | _______ | Good challenge range (this program will grow with the child) | ||||
| 7 | _______ | _______ | _______ | _______ | Feedback reinforces content (embedded reinforcements are used) | ||||
| 8 | _______ | _______ | _______ | _______ | Program elements match direct experiences | ||||
| 9 | _______ | _______ | _______ | _______ | Content is free from gender bias | ||||
| 10 | _______ | _______ | _______ | _______ | Content is free from ethnic bias | ||||
| 11 | _______ | _______ | _______ | _______ | A child's ideas can be incorporated into the program | ||||
| 12 | _______ | _______ | _______ | _______ | The program comes with strategies to extend the learning | ||||
| 13 | _______ | _______ | _______ | _______ | There is a sufficient amount of content | ||||
| Entertaining (Is this program fun to use?) | |||||||||
| 1 | _______ | _______ | _______ | _______ | The program is enjoyable to use | ||||
| 2 | _______ | _______ | _______ | _______ | Graphics are meaningful and enjoyed by children | ||||
| 3 | _______ | _______ | _______ | _______ | This program is appealing to a wide audience | ||||
| 4 | _______ | _______ | _______ | _______ | Children return to this program time after time | ||||
| 5 | _______ | _______ | _______ | _______ | Random generation techniques are employed in the design | ||||
| 6 | _______ | _______ | _______ | _______ | Speech and sounds are meaningful to children | ||||
| 7 | _______ | _______ | _______ | _______ | Challenge is fluid, or a child can select own level | ||||
| 8 | _______ | _______ | _______ | _______ | The program is responsive to a child's actions | ||||
| 9 | _______ | _______ | _______ | _______ | The theme of the program is meaningful to children | ||||
| Design Features (How "smart" is this program?) | |||||||||
| 1 | _______ | _______ | _______ | _______ | The program has speech capacity | ||||
| 2 | _______ | _______ | _______ | _______ | Has printing capacity | ||||
| 3 | _______ | _______ | _______ | _______ | Keeps records of child's work | ||||
| 4 | _______ | _______ | _______ | _______ | "Branches" automatically: challenge level is fluid | ||||
| 5 | _______ | _______ | _______ | _______ | A child's ideas can be incorporated into the program | ||||
| 6 | _______ | _______ | _______ | _______ | Sound can be toggled or adjusted | ||||
| 7 | _______ | _______ | _______ | _______ | Feedback is customized in some way to the individual child | ||||
| 8 | _______ | _______ | _______ | _______ | Program keeps a history of the child's use over a period of time | ||||
| 9 | _______ | _______ | _______ | _______ | Teacher/parent options are easy to find and use | ||||
| Value (How much does it cost vs. what it does? Is it worth it?) | |||||||||
| Considering the factors rated above, and the average retail price of software ($34.00), rate this program's relative value considering the current software market. Consider also any extra hardware attachments required to get full potential of the programming, e.g. a sound card, CD-ROM, etc. | |||||||||
| Poor | Good | ||||||||
| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| c1997, Children's Software Revue | |||||||||
Last Updated on 7/25/98
By Tammy McLane